Champion
public struct Champion : Decodable
A League of Legends Champion
-
ID of champion
Declaration
Swift
public let id: Float -
Champion name
Declaration
Swift
public let name: String -
Splash Art
Declaration
Swift
public let splashArt: URL -
Icon
Declaration
Swift
public let icon: URL -
Patches where this champion is available
Declaration
Swift
public let availableIn: [String] -
Movement Speed
Declaration
Swift
public let movementSpeed: Float -
Attack Damage
Declaration
Swift
public let attackdamage: Float -
Attack Damage gained per level
Declaration
Swift
public let attackdamageperlevel: Float -
Attack Range
Declaration
Swift
public let attackrange: Float -
Attack Speed offset
Declaration
Swift
public let attackspeedoffset: Float? -
Attack Speed gained per level
Declaration
Swift
public let attackspeedperlevel: Float -
Critical Chance
Declaration
Swift
public let crit: Float -
Critical Chance gained per level
Declaration
Swift
public let critperlevel: Float -
Base hitpoints (health)
Declaration
Swift
public let hp: Float -
Hitpoints gained per level
Declaration
Swift
public let hpperlevel: Float -
Hitpoints regen
Declaration
Swift
public let hpregen: Float -
Hitpoints regen gained per level
Declaration
Swift
public let hpregenperlevel: Float -
Mana pool
Declaration
Swift
public let mp: Float -
Mana pool gained per level
Declaration
Swift
public let mpperlevel: Float -
Mana pool regen
Declaration
Swift
public let mpregen: Float -
Mana pool regen per level
Declaration
Swift
public let mpregenperlevel: Float -
Armor
Declaration
Swift
public let armor: Float -
Armor gained per level
Declaration
Swift
public let armorperlevel: Float -
Magic resistance
Declaration
Swift
public let magicresist: Float -
Magic resistance gained per level
Declaration
Swift
public let magicresistperlevel: Float
Champion Structure Reference