Champion
public struct Champion : Decodable
A League of Legends Champion
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ID of champion
Declaration
Swift
public let id: Float
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Champion name
Declaration
Swift
public let name: String
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Splash Art
Declaration
Swift
public let splashArt: URL
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Icon
Declaration
Swift
public let icon: URL
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Patches where this champion is available
Declaration
Swift
public let availableIn: [String]
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Movement Speed
Declaration
Swift
public let movementSpeed: Float
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Attack Damage
Declaration
Swift
public let attackdamage: Float
-
Attack Damage gained per level
Declaration
Swift
public let attackdamageperlevel: Float
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Attack Range
Declaration
Swift
public let attackrange: Float
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Attack Speed offset
Declaration
Swift
public let attackspeedoffset: Float?
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Attack Speed gained per level
Declaration
Swift
public let attackspeedperlevel: Float
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Critical Chance
Declaration
Swift
public let crit: Float
-
Critical Chance gained per level
Declaration
Swift
public let critperlevel: Float
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Base hitpoints (health)
Declaration
Swift
public let hp: Float
-
Hitpoints gained per level
Declaration
Swift
public let hpperlevel: Float
-
Hitpoints regen
Declaration
Swift
public let hpregen: Float
-
Hitpoints regen gained per level
Declaration
Swift
public let hpregenperlevel: Float
-
Mana pool
Declaration
Swift
public let mp: Float
-
Mana pool gained per level
Declaration
Swift
public let mpperlevel: Float
-
Mana pool regen
Declaration
Swift
public let mpregen: Float
-
Mana pool regen per level
Declaration
Swift
public let mpregenperlevel: Float
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Armor
Declaration
Swift
public let armor: Float
-
Armor gained per level
Declaration
Swift
public let armorperlevel: Float
-
Magic resistance
Declaration
Swift
public let magicresist: Float
-
Magic resistance gained per level
Declaration
Swift
public let magicresistperlevel: Float